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      Bug Fixes over the Past Weeks

      The last month has been spent looking for small usability bugs. While there has been nothing major added feature wise, small issues that could interrupt a smooth user experience were patched up. Among a few of the bug fixes, were:

      - emails with attachments can now be received
      - multiple emails from the same sender are now grouped in a single entry on the sidepanel
      - some images (particularly profile photos) weren't showing up when they should
      - posts that can be replied to by email now have a link showing people how
      - links to pages with opengraph metadata now crawl better, such as with youtube,

      and a few other cosmetic changes also made their way in.

      Thanks for reading!

      --Sam and Janis

          Life Is Easier Sorted

          Another quick update this time. Pages with replies (or subpages) can sort them by date or title, as well as be able to reverse the order.

          So when opening a page you can now see this is the sidepanel:

          As usual, the updated source code is available in GitLab (

          Have fun!
          Sign In or Sign Up to reply.

              New Feature: Title Trees

              Another new feature added this week is post tree in the side panel. When a tree of posts with titles (a page's title is set when the first line begins with a # symbol), that tree of posts is drawn in the side panel on the left.

              Try it out!

                  Got Categories? Add A Banner To A Post!

                  When editing posts, you will notice a new button beside undo/redo which allows you to set the banner image for a posts. The banner image is displayed on the top of the post, and if the post is a reply or shown in a stream, it links to the post's page as well.

                  This feature can be useful for generating groups of pages or categories for online stores. For us, this is another small step towards building the "tear-down-and-rebuild" feature we have mentioned at the beginning of this project, where the pages can change their behaviour depending on the content being shown.

                  Have fun!
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                      A Minor Update That Took A Major Rewrite

                      Replies to posts can now be pinned! If you have ownership, edit, or moderate permissions to a post, there is an option in the reply's popup menu where you can pin the reply so it can appear at the top of the reply chain. Additionally, this involved a major rewrite to the back-end focusing on a more simplified approach to handling permissions.

                      A few minor usability bugs were also addressed, including multiple copies of posts appearing inside eachother after editing, and "call to action" (CTA) links appearing below each posts to show tips on how users can reply.

                      As always, this update was posted on GitLab where you can download a copy of this website's source code as well, at:
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                          Saving from Thoth

                          With this release of the text editor and note taker, Thoth, it is now possible to save notes straight from the editor to Mirror Island! It is a limited test run being able to only to use Thoth and Mirror Island, although the end goal is to be able to use any client to connect to Mirror Island, and for Thoth to edit files on other networks.

                          For now this is a huge step on getting network connectivity between two different projects.

                              Encrypting and Decrypting Data with OpenSSL

                              Storing sensitive data is easier today thanks to a few lines of OpenSSL. In finding a secure way to store all sorts of passwords on a device for Thoth, we decided encrypting them with a master password was the way to go. Of course these methods aren't used just to store passwords, but for any situation where plain text or binary data would need to be securely stored.

                              This post will show you how to use 128 bit AES in CBC mode, using the encryption function EVP_aes_128_cbc() which in short means:
                              - EVP - Use OpenSSL's high level envelope functions.
                              - aes - Shuffle bit around using the Advanced Encryption Standard in 128 bit chunks.
                              - cbc - Join the 128 bit chunks together with Cipher Block Chaining

                              There are other encryption functions, listed in OpenSSL's EVP cipher modes or in more detail in OpenSSL's EVP manpage, but these other methods are an exercise left up to the reader. Also, OpenSSL can be either run as a command-line tool, or as a library for another app. We will be using the library functions from here on.

                              Encryption Basics

                              Setting up the encrypting environment is simple. We start by creating a cipher context which handles our encryption commands. The next step is to provide a key and an iv or initialization vector. The key is a byte sequence specific to a user-provided secret (usually a password), while the iv is a unique random array of bytes generated for the encryption process. Both the key and iv need to be at least the same size of the cipher block, which is 128 bits or 16 bytes of data in this example. Also, the same key and iv will need to be saved for later to decrypt the encrypted data.

                              EVP_CIPHER_CTX *ctx;
                              ctx = EVP_CIPHER_CTX_new();
                              EVP_EncryptInit_ex(ctx, EVP_aes_128_cbc(), NULL, key, iv);

                              Once the key and iv have been given, we can now encrypt a stream of data. In very long streams this can be broken up in chunks, but since we're only encrypting short strings we can do nearly all the encryption in one go. The additional variables for this function include:
                              - outbuf - an array of unsigned chars to store the encrypted data in.
                              - outlen - an unsigned integer to record how many bytes have been encrypted, incase it is less than the size of outbuf.
                              - plaintext - the original text we want to encrypt. Its length is also provided as the last variable.

                              EVP_EncryptUpdate(ctx, outbuf, &outlen, (guchar *)plaintext, strlen(plaintext));

                              Remember how AES encrypts in 128 bit chunks? Sometimes the encrypted data doesn't exactly line up. The last function, "EncryptFinal" function finishes the encrypted stream cleanly and adds padding where there aren't enough bits to keep encrypting. The value in tmplen lets us know how much more data is added to the end.

                              EVP_EncryptFinal_ex(ctx, outbuf + outlen, &tmplen);
                              outlen += tmplen;

                              And that's basically it! In outbuf we now have an encrypted byte sequence that is outlen bytes long.

                              Wrapping Up

                              The decryption process is basically the same, except we call the "Decrypt" function counterparts, and plaintext supplied to "EncryptUpdate" is the encrypted binary data instead.

                              Of course this example only touches lightly on the full capabilities OpenSSL and other encryption libraries have in their toolkit, but this can at least provide a valuable stepping stone to anybody interested in how to encrypt and decrypt data. For more information the links at the top of this post can describe in detail the functions used throughout this demo.

                              The complete code in included at the end of this post. To see it in action, copy the following lines of code to a file named crypdemo.c and compile it from the terminal with:
                              gcc crypdemo.c -o crypdemo -lssl -lcrypto `pkg-config --cflags --libs glib-2.0 libcrypto`

                              You will also need to have the glib and openssl libraries and development headers installed for this to compile and run.


                               * Crypt Demo: encrypt and decrypt a text string with 128bit AES.
                               * Usage: ./crypdemo [string to encrypt] [password] [initialization vector]
                               * "string to encrypt" is either a length of plain text to encrypt,
                               *    usually enclosed in single quotes (') if using spaces,
                               *    or it is a base64 encoded string of binary data encrypted with this demo.
                               * "password" is a plain text password provided by the user (you).
                               * "initialization vector" (shortened as "iv") is an optional base64 encoded
                               *    string of binary data to use as the iv.
                               *    If you provide an iv the demo will decrypt only. If you do not provide an iv
                               *    the demo will generate one to encrypt the given string and immediately
                               *    decrypt it after.
                               * Compile with:
                               * gcc crypdemo.c -o crypdemo -lssl -lcrypto `pkg-config --cflags --libs glib-2.0 libcrypto`
                              #include <glib.h>
                              #include <stdio.h>
                              #include <string.h>
                              #include <openssl/evp.h>
                              #include <openssl/rand.h>
                               * Encrypt a string of plain text and encode
                               * the encrypted byte data as base64.
                              gchar *do_encrypt (char *plaintext, char *password, char *b64iv)
                                  /* Allow enough space in output buffer for additional block */
                                  guchar outbuf[1024];
                                  int outlen, tmplen;
                                  gsize iv_size;
                                  guchar *iv = g_base64_decode(b64iv, &iv_size);
                                  /* Generate key (password) */
                                  /* Can't use password string here! Need to generate a byte sequence. */
                                  guchar key[256];
                                  PKCS5_PBKDF2_HMAC_SHA1((const gchar *)password, g_utf8_strlen(password, -1),
                                          NULL, 0, 1000, 128, key);
                                  EVP_CIPHER_CTX *ctx;
                                  ctx = EVP_CIPHER_CTX_new();
                                  EVP_EncryptInit_ex(ctx, EVP_aes_128_cbc(), NULL, key, iv);
                                  if (EVP_EncryptUpdate(ctx, outbuf, &outlen, (guchar *)plaintext,
                                          strlen(plaintext)) == 0) {
                                      printf("EVP_EncryptUpdate returned 0n");
                                      return 0; /* Error */
                                  if(!EVP_EncryptFinal_ex(ctx, outbuf + outlen, &tmplen)) {
                                      printf("EVP_EncryptFinal_ex returned 0n");
                                      return 0; /* Error */
                                  outlen += tmplen;
                                  /* Need to encode as base64 because encrypted data is binary. */
                                  gchar *str = g_base64_encode(outbuf, outlen);
                                  return str;
                               * Decrypt a base64 encoded encrypted byte sequence.
                              gchar *do_decrypt(char *base64data, char *password, char *base64iv)
                                  printf("%d Decrypting with base64iv = %sn", __LINE__, base64iv);
                                  /* Decode IV (initalization data) */
                                  gsize iv_size;
                                  guchar *iv = g_base64_decode(base64iv, &iv_size);
                                  /* Decode base64 data to binary */
                                  gsize decoded_size;
                                  guchar *encdata = g_base64_decode(base64data, &decoded_size);
                                  /* Generate key (password) */
                                  /* Can't use password string here! Need to generate a byte sequence. */
                                  guchar key[256];
                                  PKCS5_PBKDF2_HMAC_SHA1((const gchar *)password, g_utf8_strlen(password, -1),
                                          NULL, 0, 1000, 128, key);
                                  /* Decrypt now */
                                  guchar outbuf[1024];
                                  int outlen, tmplen;
                                  EVP_CIPHER_CTX *ctx;
                                  ctx = EVP_CIPHER_CTX_new();
                                  EVP_DecryptInit_ex(ctx, EVP_aes_128_cbc(), NULL, key, iv);
                                  if (EVP_DecryptUpdate(ctx, outbuf, &outlen, encdata, decoded_size) == 0) {
                                      printf("EVP_DecryptUpdate returned 0n");
                                      return 0; /* Error */
                                  if(!EVP_DecryptFinal_ex(ctx, outbuf + outlen, &tmplen)) {
                                      printf("EVP_DecryptFinal_ex returned 0n");
                                      return 0; /* Error */
                                  outlen += tmplen;
                                  gchar *str = g_strndup(outbuf, outlen);
                                  return str;
                              int main (int argc, char *argv[])
                                  if (argc < 2) {
                                         printf("Usage: %s [string] [password] [iv (optional)]n", argv[0]);
                                         printf("(Supplying an iv (initialization vector) changes the demo to decrypt only mode.n");
                                  gchar *base64iv;
                                  gchar *encstr = NULL;
                                  if (argv[3]) {
                                      /* If we're decrypting only, get the encrypted string
                                       * and iv from command-line */
                                      base64iv = g_strdup(argv[3]);
                                      encstr = g_strdup(argv[1]);
                                  } else {
                                      /* Otherwise we will supply the encrypted string
                                       * and generate a new iv here. */
                                      guchar *iv = g_malloc0(16);
                                      int rc = RAND_bytes(iv, 16);
                                      if (rc != 1) {
                                          printf("Can't get RAND_bytes.n");
                                      base64iv = g_base64_encode(iv, 16);
                                      printf("* * * Generated new iv (base64 encoded) = %s * * *n", base64iv);
                                  gchar *encpw = g_strdup(argv[2]);
                                  /* Only encrypt if no IV given. */
                                  if (!argv[3]) {
                                      encstr = do_encrypt(argv[1], encpw, base64iv);
                                      printf("Try decrypting with: %s '%s' %s '%s'n", argv[0], encstr, argv[2], base64iv);
                                  gchar *decpw = g_strdup(argv[2]);
                                  gchar *e = g_strdup(encstr);
                                  gchar *b64iv = g_strdup(base64iv);
                                  /* Always decrypt */
                                  gchar *decstr = do_decrypt(e, decpw, b64iv);
                                  printf("Decrypted text = %sn", decstr);
                                  Lately we have been compiling Thoth for Windows. Thanks to msys2 ( compiling GTK+ apps on Windows have gotten a lot more easier.

                                  At this stage we have been able to compile a version that can run in the build environment, although the goal is to have a complete standalone application. Once we have a working standalone application we will publish it on here, including the source code and build instructions which hopefully, would also apply to compiling any GTK+ application on Windows.

                                      Reading Open Graph Meta Properties

                                      Last night we pushed a small update to improve link sharing on Mirror Island.

                                      When people share links, finding the right information can be made easy if Open Graph tags are available. Some guesswork can be made by using HTML's <title> tag for the link text, and allowing people to choose one of many images found on the page (if we're lucky).

                                      Previously, links added to a blank document used to look like this:
                                      Thankfully the Open Graph protocol ( provides a number of useful <meta> tags allowing easy and a more accurate way of sharing links between websites and networks. In the <head> section of an HTML page we might find these meta tags:
                                      <meta property="og:title" content="World largest steam locomotive is back! Big Boy 4014 hits the main line">
                                      <meta property="og:url" content="">
                                      <meta property="og:image" content="">
                                      <meta property="og:description" content="They said it couldn't be done. It was too heavy, too long, it burned too much fuel, and would cost too much to restore. But they were wrong. Union Pacific, B...">

                                      There are a number of other meta tags we could use. In our case we need to only use og:title, og:image, og:url and og:description.

                                      Using these Open Graph tags, links generated in new posts now look like this:
                                      Much better.

                                      At this point each Open Graph meta tag is self-explanatory. So now we know what tags to read, the next part is how to read them. Usually, some usable information can be extracted by using regexp to read tags. However, regexp isn't the best solution when dealing with markup tags.

                                      The method we use is to read the DOM (Document Object Model) with PHP's DOMDocument class. It can also handle most errors that would occur if using regexp, such as tags inside comments or javascript code. First, we load the web page as an HTML string. Next, the string is loaded in to a blank domDocument. From here we can navigate and read data from the DOM tree.

                                      The following lines of code can read the Open Graph url, title, image, and description. This is a cut-down version of what we used, in order to focus on DOM features in this article. This code snippet is free to use for whatever purpose you see fit.

                                      /* Sanitise the input */
                                      $url = substr(trim(stripslashes($_POST['url'])), 0, 1024);
                                      /* Load the HTML as a DOM document
                                      $html = file_get_contents($url);
                                      $dom = new domDocument;
                                      $dom->preserveWhiteSpace = false;
                                      /* Fetch data from any Open Graph tags
                                      $og_url = '';
                                      $og_title = '';
                                      $og_image = '';
                                      $og_description = '';
                                      $metatags = $dom->getElementsByTagName('meta');
                                      foreach ($metatags as $meta) {
                                          $metaproperty = $meta->getAttribute('property');
                                          $metacontent = $meta->getAttribute('content');
                                          if ($metaproperty == "og:url") {
                                              $og_url = $metacontent;
                                          } else if ($metaproperty == "og:title") {
                                              $og_title = $metacontent;
                                          } else if ($metaproperty == "og:image") {
                                              $og_image = $metacontent;
                                          } else if ($metaproperty == "og:description") {
                                              $og_description = $metacontent;
                                      /* Use the Open Graph title if available, otherwise
                                         fall back to the HTML document's title tag */
                                      $title = '';
                                      if ($og_title) {
                                          $title = $og_title;
                                      } else {
                                          $headtitle = $dom->getElementsByTagName('title');
                                          foreach ($headtitle as $t) {
                                              if ($t->nodeValue != '')
                                                  $title = $t->nodeValue;
                                      /* Overwrite the provided URL with the Open Graph
                                         provide one if available. */
                                      if ($og_url) {
                                          $url = $og_url;
                                      /* From here on, $og_image and $og_description are used
                                         as-is */
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                                          A small change this time. Markdown for inline code can be wrapped in <code> tags by surrounding them with backticks ( ` ). As usual, a few minor bug fixes with small screen support in CSS also were included.
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                                              How We Got Line Break To Work Consistently with contentEditable

                                              (Well, In Firefox At Least)

                                              A challenge of getting the markdown parser to work more reliably was getting predictable HTML from the contentEditable node. Depending on what the user entered, contents of a contentEditable (at least in Firefox for these tests) generated <div> elements around `<br>`s, and a collection of seemingly random combinations of HTML tags.

                                              The other main quirk we encountered is not being able to append new lines unless <br> was the last child node of a contentEditable div.

                                              For this we wrote an event handler to intervene when the Enter key is pressed. It forces the contentEditable to insert <br> tags where needed, instead of Firefox's default behaviour which tries to generate HTML the best it can. This way we can make a contentEditable behave more like a <textarea> and still have rich-text editing features for images, videos, and links.

                                              We have attached the code used which is minimalist and has only been tested in Firefox itself. Other browsers will be tested in later coding sessions. It works as expected although we are constantly searching for other bugs that appear.

                                              Throughout these code snippets, index_editdescription is the node of the <div> being edited, usually accessed through document.getElementById(...).

                                              Firstly, we need to capture the key presses to intervene when Enter is pressed:

                                              index_editdescription.addEventListener('keydown', index_js_editorKeyDownEvent, false);

                                              Next, the following function inserts the required <br> tags; one at the cursor, and another if the last child element isn't a line break. Additionally, the function also prevents new lines being inserted in a blank div although this is oversimplified and doesn't check for white-space characters.

                                              function index_js_editorKeyDownEvent(ev)
                                                  if (ev.keyCode == 13) {
                                                      if (index_editdescription.innerHTML == '') {
                                                          return false;
                                                      if (window.getSelection) {
                                                          var sel = window.getSelection();
                                                          var range = sel.getRangeAt(0);
                                                          var brNode = document.createElement('br');
                                                          range = range.cloneRange();
                                                      } // TODO: Impliment document.getSelection and document.selection.createRange for cross-browser compatibility.
                                                      var lastChildTag = index_editdescription.lastChild.nodeName.toLowerCase();
                                                      if (lastChildTag != 'br') {
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                                                  Bug Fix Release #1

                                                  On getting closer to the 0.1.1 release, we have included a few bug fixes and usability improvements. Changes in this release include:

                                                  - FEATURE Posts can now be search by their page ID.
                                                  - USABILITY Moved "share menu" item. The popup for sharing links covered other menu items below it.
                                                  - USABILITY The search popup resizes correctly on small screens.
                                                  - BUGFIX Fixed bug not not showing search results if replying to own post.
                                                  - BUGFIX Improved editor with irregular line breaks.

                                                  We also updated the current terms describing minimum age requirements of primary account holders, and the data usage of advertisements (when implemented).
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                                                      An Update On Recent Updates

                                                      For the past few weeks (and at this point in time) we have mainly been working on bug fixes rather than adding new features to Mirror Island. Our attention has been put towards building the network-connected text editor and note taker, Thoth.

                                                      One of the primary aims for Mirror Island was for it to connect to many different apps, depending on what services would be needed.

                                                      Thoth is the first component that will be able to edit and send notes to others either through this website or any email service. Attachments to notes will also be featured, so you can always use more than words to get your ideas across to others.

                                                      This project is currently in its alpha status, although it is capable of taking notes and editing text files stored on a computer.

                                                      Precompiled binaries including source, as well as news of updates at is available at

                                                      Alternatively, you can get the source code via git and read the build instructions at

                                                      --Sam and Janis
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                                                          Small Screen Support and Upcoming Apps

                                                          Recently we just updated the code base to allow mobile and tablet devices to view this website more comfortably. Also, a few more changes were made to the code and front-end to make moderation easier to understand and less technical, such as "banned" posts are simply "hidden" when approving (or hiding) replies.
                                                          As well as these changes, a text editor and note-taker we have been using internally is going to be released as a mobile and cross-platform app where posts on here can be accessed as notes, but more of than in the future as progress is made on it.
                                                          Thanks for visiting!
                                                          --Sam and Janis.
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                                                              Happy New Year! (And Other Status Updates)

                                                              For what seems to be a quiet time during these holiday seasons, we have been laying the foundation for easier interoperability with different social networks and non-members. The previous year, 2018, helped establish the direction that Mirror Island will take for this year, including the ability to save and share notes in an upcoming cross-platform app.

                                                              Thankfully, we had time over the holidays to implement a few major features that were planned, including:

                                                              Instant sharing on major social networks.
                                                              From the menu in the top-right of every post is now the option to share it with popular social outlets. The feature to send the post as an email is still there and accessible from the same menu

                                                              Reply to any page or post with email.
                                                              It is now possible to add a reply to any page or post simply by sending it an email.
                                                              You can test it on this post simply by sending an email to:
                                                              Attachments aren't handled yet, although that feature is planned for on of the next major releases. In the future, we will work out ways to make this user friendly and to keep "junk mail" from appearing in threads, but at least this part is functional now.

                                                              First version of web scraping.
                                                              When pasting a link in a blank document, information about that page will be automatically included in the post, as well as the option to display any images that are included in that link. This feature is in its early stage, so its functionality might change depending on well this works out for us.
                                                              Numerous other changes included cosmetic updates and fixing bugs affecting performance and usability. We're currently at version 0.1.1 with our current focus on updating the documentation explaining how to install and use Mirror Island, and changing the CSS to allow this website to be usable on multiple devices with responsive design.
                                                              Thanks for dropping by!
                                                              --Sam and Janis

                                                                  Technical Support and Computing Consultancy

                                                                  With over 17 years in IT and multiple fields of computer programming, we are now providing our experience to those who need it, whether they are after IT support or simply another opinion on a topic.

                                                                  Our experience includes the set up and installation of GNU/Linux desktop and server systems, as well as PHP/MySQL web-based applications, and C, Java, Javascript and HTML5 technologies.

                                                                  What is consultancy? It varies between different needs whether its for business or personal situations, but essentially it means you ask a question or describe what you would like to do and we describe how it can be done, as well as provide advice and support to make sure that everything goes fine along the way.

                                                                  As a part of what we do, you can keep track of the progress of support or consultation requests through this page.

                                                                  If you would like to know more, just send us a quick post below (no need to sign in) or email us at with a few questions and we can go from there.

                                                                  Sam and Janis.

                                                                      Version 0.1 Released

                                                                      Progress Updates (And Ways You Can Help)

                                                                      EDIT:We have included a zip archive of all files hosted on GitLab for those want to download the complete source code of this website without having to use git.

                                                                      After a long month of fixing critical bugs, the first public version has been finally completed.

                                                                      The source code for this release (which is also running this website) can be found on GitLab at:

                                                                      For this release to be possible, we made the following changes:

                                                                      - Improvements to the editor. The markdown parser recieved a bit of attention. While only a handful of markdown features made it in, enough formatting tools are available to give a document more meaning.
                                                                      - Attachments are handled better. Along with editor improvements, if an existing attachment is accidentally deleted it can be undone before the edited post is saved. New attachments however, are immediately deleted when requested.
                                                                      - Messages you have sent are editable. No matter how far back in time a correction needs to be made, individual messages in a conversation can be edited or deleted.
                                                                      - Permissions now have presets. Commonly used permission scenarios can now be set with presets. Of course if anybody needs to finely tune a post's permissions, they still can access the advanced permissions dialogue.

                                                                      Upcoming Features

                                                                      While core functionality has made it through, this website is in its early stage of development and we still have a lot of work to complete. Essential features making their way in future releases include:

                                                                      Improved email handling. Filtering of incoming emails with virtual mailboxes, and various methods of navigating large volumes of email. Being able to send and receive attachments via email.

                                                                      Mobile and small-screen compatibility. Being able to view this web site on multiple devices regardless of screen size is a high-priority task, with responsive design CSS and a javascript-free version in the making.

                                                                      Websockets for the live updating of posts, statuses and messages.

                                                                      Semantic web integration. Will allow for a more personalised experienced and advanced content handling. Core of the functionality of a web page changing its behaviour depending on the content being displayed.

                                                                      Ways You Can Help

                                                                      There are many ways you can help project Mirror Island. Besides coding, usability testing is a major role in improving and building a better network. Some of the ways you can get involved include:

                                                                      Sign up and use it. Simply using Mirror Island and giving us feedback can be a huge help. You don't need to provide your real name or an email address to register, and accounts can be easily deleted. It is fast to sign up and start posting here, so go ahead and have fun!

                                                                      Let us know if something doesn't work. This can be either a bug or a usability issue. Bugs are actual software errors while usability issues aren't actual errors but affect how people can (or can't) use this website. Both are equally important to take care of. To report any bugs, follow the link on the bottom of this page for Report a Bug.

                                                                      Suggest new features. We really like to hear what others would want to see added. A lot of features are already on our list and we will be writing up a roadmap to let others know what will be implemented in the future. Also, the roadmap will give everyone an estimate of how long a task or new feature would take to complete, and when.

                                                                      Spread the word. Attracting new users and describing this project to others is another huge way to support this project. We have a very limited advertising budget, so word of mouth is always very helpful!

                                                                      Start a group. Use this website to organise and promote local groups. This is another area of practical use which can give us feedback for what does work and what needs improvement.

                                                                      Run a copy of this website yourself. Set up a copy yourself, see how the code works, and let us know what you think! An in-depth analysis of how easy (or challenging) it is to set up a copy of Mirror Island is also valuable. The entire source code can be downloaded from the GitLab link listed above, or with the zip file attached to the bottom of this post.

                                                                      Thanks for reading!
                                                                      Sam and Janis.
                                                                      mirrorisland-0.1.0.zipDownload file (2.58 MiB)
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